In terms of visual and audio design it’s an amazing effort. Only by wrestling with her demons and trusting in herself and in others can Senua hope to survive. And while Senua’s quest is, on one level, a physical journey through trials, perils, fearsome foes and terrifying ideals, it’s also on another level an inner journey. Perspective, distortion, heightened senses, fear and ways of seeing things are all integral to what you need to do. As you play, you’ll hear Senua’s voices, constantly commenting, warning, panicking, advising. The game doesn’t shy away from Senua’s illness, instead putting it front and centre of the whole experience. She hears voices, has visions and suffers from psychotic breakdowns all handled sensitively and intelligently by Ninja Theory with advice from University of Cambridge Professor of Health Neuroscience, Paul Fletcher, and the Wellcome Trust. To say that Senua has her demons is putting it mildly. It’s both a myth – a Norse-meets-Celtic spin on the hero’s tale – and a psychological character study, following the quest of a young warrior, Senua, to enter hell and reclaim a loved one’s soul. More focused and concise, Hellblade works on a smaller, more intimate scale, yet combines superb visuals, audio and gameplay into one hugely coherent, powerful experience. For years the studio has slogged away at ambitious cinematic action titles, bringing in the likes of Andy Serkis, Alex Garland and Nitin Sawhney to make games that looked and felt like works of art. Hellblade: Senua’s Sacrifice isn’t Ninja Theory’s biggest game, but it might be its best. We have updated our review to reflect this and taken a look at the One X enhancements. Editor’s Note: Hellblade: Senua’s Sacrifice is now available on the Xbox One family of systems with additional Xbox One X support.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |